The Monk

The Monk is the unarmed human fighter from Avalon Hill's Path of the Wandering Monk pack; this page covers where it comes from and how to keep it alive in a melee.

Meet the Monk

The Monk comes from The Path of the Wandering Monk, an Avalon Hill hero collection released in 2023 and sold more widely from early 2024. The box holds two Monk figures. The Monk is a human who fights unarmed, drawing on the elements rather than a sword.

The Monk's exact Attack, Defend, Body and Mind values, and the details of its elemental abilities, are on its hero card and the pack's cards; this page doesn't reproduce them. Because the Monk fights without a weapon, read the card closely on one point in particular: what happens if it picks up a weapon or armor from the armory or a treasure card. Some heroes can't use some equipment (the Wizard, for example, can't wear normal armor or use large weapons), and the card is the final word.

What this page does give you is the part of the Monk's game that the core rules decide: where to stand, how many monsters can reach you there, and how long a hero lasts under attack.

Classic edition (1989–1990): the original game had no Monk. Its heroes were the Barbarian, the Dwarf, the Elf and the Wizard.

Reading the Monk's Hero Card

Set the Monk's card beside the core heroes' numbers:

HeroAttackDefendBodyMindMovement
Barbarian32822 red dice
Dwarf22732 red dice
Elf22642 red dice
Wizard12462 red dice
Monksee the Monk's hero card2 red dice
Movement: 2 red dice (2–12, average 7)
Weapon: none (fights unarmed)
Elemental abilities: see the hero card

Where You Stand Decides How Often You're Hit

Monsters can't move or attack diagonally, can't pass over heroes and can't share a square. So the number of monsters that can attack you at once depends only on how many of your four sides are open.

How Many Monsters Can Reach You

How Long a Hero Lasts

The chart below shows the exact chance that a hero with two defend dice is knocked to zero Body Points by Orc attacks (three attack dice each). Find your Monk's Body Points on the card and read across.

Chance of Being Knocked to 0 Body by Orc Attacks

Put the two sections together. A hero with 6 Body Points on open floor can take four Orc attacks in a single Zargon turn, and has a 17.9% chance of going down before the turn is over. In a corner, the same four attacks take two turns, and the hero gets a turn in between to strike back, drink a potion or step away.

The Monk's Turn

flowchart TD A["Start of the Monk's turn"] --> B{"More than two monsters<br/>next to you?"} B -->|Yes| C["Act first: attack one,<br/>then move to a wall or corner"] B -->|No| D{"A monster in reach?"} D -->|Yes| E["Move to a square where only<br/>one or two can reach you, then attack"] D -->|No| F["Move up behind the front-liner,<br/>ready to step in next turn"]

Hitting Power

However the Monk's attack dice are worked out, they follow the same combat rules as everyone's: each skull is a hit, and a monster blocks only on the single black shield. The chart gives the exact chance that one attack wounds a monster.

Chance One Attack Wounds a Monster

The example monsters use the 1990 North American monster chart, which fan sources say the Avalon Hill game follows; your monster cards are the final word.

The Monk in the Party

Try It at the Table

Where Next