Dice Roller

Roll HeroQuest's combat dice and movement dice, and see the exact odds behind every attack.

How the Combat Dice Work

HeroQuest's combat dice are six-sided, with three different symbols on them: three skulls, two white shields and one black shield.

So a skull comes up half the time, a hero blocks with a third of their dice, and a monster blocks with only a sixth. That gap is why heroes can wade through Goblins and why every die of armour matters to them.

Combat Roller

Attack dice

Defend dice

Choose the dice and roll.

Exact Odds for This Attack

Body Points lostChanceThis many or more

How Often Does an Attack Wound?

Each cell is the chance that one attack takes at least one Body Point. Rows are attack dice; columns are defend dice.

Against a Monster (black shields)

Against a Hero (white shields)

Compare the same row in both tables: three attack dice wound a monster rolling two defend dice 75.0% of the time, but a hero with two defend dice only 62.5% of the time.

Movement Roller

Heroes roll two red six-sided dice for movement and may move up to the total in squares. Monsters don't roll: each one has a fixed Movement on its card.

Roll to see how far your hero can go.

TotalChanceThis many or more

Try It at the Table