The Knight

The Knight is the armored hero from Avalon Hill's Guardian Knights hero pack and Rise of the Dread Moon; this page covers where it comes from and how to play it well.

Meet the Knight

The Knight isn't one of the four heroes in the HeroQuest Game System box. Avalon Hill added it in two ways:

As the "Guardian" name suggests, the Knight is built to stand at the front and protect the rest of the party. Its exact Attack, Defend, Body and Mind values and its special ability are printed on its hero card, and this page doesn't repeat them. What it does give you is the maths and positioning that any armored front-line hero lives by.

Classic edition (1989–1990): the original Milton Bradley and Games Workshop game had only four heroes: the Barbarian, the Dwarf, the Elf and the Wizard. The Knight is new to the Avalon Hill line.

Reading the Knight's Hero Card

Every hero card uses the same four numbers. Here is what they do at the table:

For comparison, these are the four core heroes' starting numbers. Put your Knight card next to this table and you'll see at once where it is stronger or weaker than the Barbarian, the usual front-liner.

HeroAttackDefendBodyMindMovement
Barbarian32822 red dice
Dwarf22732 red dice
Elf22642 red dice
Wizard12462 red dice
Knightsee the Knight's hero card2 red dice
Movement: 2 red dice (2–12, average 7)
Special ability: see the hero card
Starting equipment: see the hero card

What Armor Is Really Worth

A hero blocks on white shields, which come up on two faces of six. So every extra defend die, whether from the hero card, a helmet, a shield or armor, blocks one more hit a third of the time. That sounds small, but over a long fight it adds up. The chart below shows the exact chance that a single monster attack takes at least one Body Point from a hero.

Chance One Monster Attack Wounds a Hero

Read it this way: an Orc rolls three attack dice. Against a hero with two defend dice it draws blood 62.5% of the time, and on average it takes 0.96 Body Points per attack. Add a third defend die and that falls to 50.9% (0.75 Body Points on average). Add a fourth and it falls to 40.7% (0.58 Body Points). Armor doesn't make you untouchable, but it makes every attack against you about a fifth less damaging.

Think of it this way: armor isn't a wall, it's a toll. Monsters still get through, but each one pays more to do it, and the Knight can stand in the doorway for longer than anyone else.

Holding the Line

The rules hand a front-line hero a big advantage. Monsters can't move or attack diagonally, can't pass over heroes and can't share a square. A hero standing in a corridor one square wide can therefore be attacked by only one monster from each direction, however many are queued up behind.

A Knight Holding a Corridor

The Knight's Turn

The turn rules are the same for every hero:

For a front-liner the choice between "move first" and "act first" is the heart of the turn:

flowchart TD A["Start of the Knight's turn"] --> B{"Is a monster next to you?"} B -->|Yes| C["Act first: attack it"] C --> D["Then move: step into the doorway<br/>or back behind a friend"] B -->|No| E{"Can you reach a monster<br/>or a choke point?"} E -->|Yes| F["Move first, then attack<br/>or simply hold the square"] E -->|No| G["Move, then search<br/>if no monsters are in sight"]

How Hard the Knight Hits

Monsters block only on the single black shield, so each of their defend dice stops a hit just one time in six. That's why heroes can cut through rank-and-file monsters while the big ones take several blows. Find your Knight's attack dice on the card (counting its weapon) and read off the matching bar.

Chance to Kill With a Single Attack

Monster numbers in the chart are the 1990 North American monster chart, which the Avalon Hill game follows according to fan sources; check your Game System's monster cards. With 3 attack dice the Knight kills an Orc outright 75.0% of the time, but a Dread Warrior (4 defend dice, 3 Body Points) only 6.0% of the time in one swing and 32.5% within two. Big monsters are a job for the whole party, not a duel.

The Knight in the Party

Rise of the Dread Moon Notes

If you're playing the Knight through Rise of the Dread Moon, the pack adds a few things that matter to it:

For the quests themselves, see Rise of the Dread Moon and its lore page.

Try It at the Table

Where Next