Jungles of Delthrak: Lore

The story behind the 2024 Delthrak quest pack, from the stolen dwarven crown to the three ways the campaign can end.

A note on sources: the quest book sketches this story only briefly, so this page mixes the official names with fan elaboration, and the elaborated parts are marked as such.

Spoilers. This page covers the whole campaign, including the branching paths and all three endings. For the rules side of the pack, see Jungles of Delthrak.

A Homecoming and a Theft

Mentor greets the heroes as seasoned travelers, then gives them grim news. Zargon has sent his minions to steal an ancient dwarven relic from the heart of the jungle: the Emberwrought Diadem, a crown of legendary power forged by a revered dwarven smith, who used it to unite his people and drive off their enemies.

The theft matters to the dwarves who escaped Kellar's Keep. They have been sheltering in Delthrak, which was their people's ancestral home, among old strongholds and ruins that the jungle has long since reclaimed. Since the Diadem was taken, a strange bioluminescent blight has been spreading through the jungle: lichen-like crystals glowing from teal to deep violet, which infest living things and warp their nature. The Loretome links the blight to the theft, and Mentor warns that the longer the heroes wait, the deeper it roots.

The People of the Jungle

The Road Through the Jungle

The campaign branches, but every run follows the same broad arc:

  1. The heroes enter the glowing jungle and save Tharn from Skullblights, the undead animated by the blight. Then they either return with him to Durlan's Outpost, which they find under attack, or fall into a sinkhole into a lattice of roots and the lair of Deathspinner the Blightqueen.
  2. Both routes lead to the goblins' fort among ancient tombs, the Blighted Barrows, where a crystal cluster pulses with Dread energy and the corrupted hero Voldrung lies entombed. At the center of the blight the heroes recover the Emberwrought Diadem.
  3. In a temple ruin they rescue Revelroot. Then they choose: help Tharn search the Vaults of Kadum-Thrak, the legendary forge where the Diadem itself was made and which is still guarded by a malfunctioning Forgeheart Golem; or follow Revelroot to defeat Cadmila the Serpent at a sacred wellspring, and then storm the ruined temple of Aa Thalore to face Gruulob, the Blighted Goblin Warlock, and take the Sapphire Skull.
  4. In the Necropolis beneath the temple, an enchanted tome shows the heroes a picture of themselves approaching a mystic's hut, and Mentor, speaking through the Far Voice spell, recognizes it.

The Witch's Three Cards

At her hut, the Witch of the Wyrd deals cards to show the heroes the futures in front of them. The choice decides how the campaign ends.

flowchart TD W["The Witch of the Wyrd"] --> A["Card 1: jagged crown<br/>Path A"] W --> B["Card 2: thorned flower<br/>Path B"] W -->|"only if Revelroot's people were saved"| C["Card 3: skull and crown<br/>Path C"] A --> EA["Rift sealed,<br/>jungle still scarred"] B --> EB["Blight cured,<br/>rift watched warily"] C --> EC["Rift sealed<br/>and blight cured"]

Every ending closes the same way: Zargon seethes and plots, "like the many-headed serpent of legend", and the heroes are told to stay vigilant.

Fan Elaboration: Questions the Book Leaves Open

Not official. These are this guide's own ideas for groups who want more story. The quest book doesn't answer any of them.

Where Next