The Prophecy of Telor: Lore

The story behind the pack, from Telor the wizard to Melar's maze.

A note on sources: the quest book sketches this story only briefly, so this page mixes the official names with fan elaboration, and the elaborated parts are marked as such.

Telor, Companion of Rogar

Long before the heroes of the current age, Mentor tells of a band who stood against the forces of Dread: Rogar, the barbarian prince who bore the Star of the West, Durgin the dwarf, Ladril, an elven fighter-mage from Elethorn, and Telor, a wizard. That is the official picture from the core Quest Book: Telor is a man and a spellcaster, one of the legendary heroes whose deeds the new adventurers are following.

Mentor himself, keeper of the Loretome, once taught an apprentice named Zargon, who turned to the powers of Dread. Telor's generation fought that darkness once; the quest pack that bears his name suggests he saw further ahead than his friends did.

Fan elaboration. Nothing official says how Telor came to make a prophecy. One way to picture it: in the quiet years after Rogar's war, Telor wrote down what he feared would follow, a warning about the places where old magic had been left unattended. His friends remembered him as the one who always asked "and what comes after?" Some of his words survived, half riddle and half instruction, waiting for heroes who would need them.

"Where the maze was left unwatched,
and the talisman lies cold,
look to those who walk it next,
for the old work is not done."

A fan-written verse in the spirit of the pack; it is not quoted from any official book.

How the Pieces Connect

flowchart TD A["Rogar's band<br/>(Rogar, Durgin, Ladril, Telor)"] --> B["Telor the wizard"] B --> C["The Prophecy of Telor<br/>(quest pack)"] D["Melar the wizard<br/>dabbles in dark magic"] --> E["Melar vanishes,<br/>leaving the Talisman of Lore"] E --> F["Core Quest 5:<br/>Melar's Maze"] F --> C G["Zargon, Mentor's<br/>former apprentice"] -.-> C

Solid lines are official connections; the dotted line marks Zargon as the ever-present enemy behind the dark forces the heroes face.

Melar and the Talisman of Lore

Here the pack's official premise is clearer. The wizard Melar vanished long ago after experimenting with dark magic. All he left behind was the Talisman of Lore. Heroes who played the core campaign have already walked his maze in Quest 5, Melar's Maze. In The Prophecy of Telor they must go back into Melar's maze and end whatever foul work has started there.

Fan elaboration. A maze built by a wizard is never only stone. Picture corridors that were meant to keep thieves out now keeping something in, and rooms that seem to stretch upward floor after floor. That last image has a real echo in the pack: some of its quests use a single board room to stand for several levels of a tower, and some send the heroes running with enemies close behind.

The Warlock

The pack's new hero is the Warlock, a halfling spellcaster who carries a wand and can take on a Demonform. Officially, Demonform gives an extra Attack die and lets the Warlock ignore traps; it ends when the Warlock takes any damage and is restored when they reduce a monster to 0 Body Points.

Fan elaboration. A hero who borrows a demon's shape makes an uneasy ally for Mentor's cause. You might play the Warlock as someone who bargained for power to fight Dread with Dread's own tools, and who loses the form the moment their nerve or their skin is broken. Treat that as table colour, not rules.

Using the Lore at the Table

Read Mentor's backstory aloud

The core Quest Book's account of Rogar and his companions is short. Reading it before the first quest of this pack tells everyone who Telor was.

Replay Melar's Maze first

If your group hasn't played core Quest 5 recently, a quick replay sets up the return to the maze nicely.

Keep fan lore optional

Use the elaborations on this page as flavour between quests. The quest book's own text always wins.

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