Lore: The Dark Forces

This page introduces Zargon, his named lieutenants, his monster troops and the villains of the quest packs.

About this page: the official quest books sketch the forces of darkness briefly: a line of backstory for Zargon, a short note on each named villain, and the monster chart. This page mixes those official names (Mentor, the Loretome, Zargon, Rogar, Sir Ragnar, Prince Magnus, Ulag, Grak, the Witch Lord, Barak Tor, Kaba Karn, Darkfire Pass and others) with fan elaboration, which is labelled.

"Mentor taught him everything he knew. Zargon wanted more, and the powers of Dread were glad to give it."

Zargon

Mentor's Former Apprentice

The core Quest Book is brief: Zargon was once Mentor's apprentice, and he pledged allegiance to the great powers of Dread. Since then he has raised armies of orcs, goblins, Abominations, Dread Warriors and undead, and sent them against the King's realm. Rogar and his companions drove those armies back once; the core quests begin as they return.

At the table, Zargon is also a role: one player runs the monsters, reads the quest notes and plays the villain. If nobody wants the job, the free Companion App can act as a "Digital Zargon" (see Playing Without Zargon).

Classic edition (1989–1990): the 1989 UK/European game calls him Morcar and his power Chaos; the 1990 North American edition renamed him Zargon. In the 2026 Wizards of Morcar pack, Morcar appears as a separate figure whose true identity the heroes discover, while Zargon remains the villain.

Zargon's Lieutenants

The core quests put a name to several of Zargon's servants. Each has its own stat box in the quest notes rather than a generic monster card.

Verag the Gargoyle

The heroes' first named enemy, waiting in Fellmarg's tomb in Quest 1, The Trial.

Ulag, the Orc Warlord

Master of the orc hordes. The heroes raid his lair in Quest 3, Lair of the Orc Warlord.

Grak, Ulag's Son

Ulag's "foul offspring", met in Quest 6, Legacy of the Orc Warlord. Grak is an orc, the Warlord's heir; he is not an ogre and has nothing to do with the Ogre Horde.

The Witch Lord

The lord of Barak Tor, the target of the core campaign's last three quests and the reason the heroes go looking for the Spirit Blade. He returns in the Return of the Witch Lord pack.

Sorcerers and Mages

Quest 8 is The Fire Mage (named Balur in the classic editions). The 2021 box has a single Dread Sorcerer miniature, and the Quest Book says it stands in for several different characters, both good and bad.

How the Forces Fit Together

Zargon's forces at a glance

The Rank and File

The 2021 core box holds 31 monster miniatures: 8 orcs, 6 goblins, 3 Abominations, 4 Dread Warriors, a Dread Sorcerer, a gargoyle, 4 skeletons, 2 zombies and 2 mummies. Rules-wise they share a few traits: each has a fixed movement score instead of rolling dice, they attack and defend with combat dice (blocking on black shields), and only some can cast Dread spells. Stats and tactics are on Combat & Tactics.

Greenskins: Orcs and Goblins

Ulag's people. Goblins are fast and fragile; orcs hit harder. In the stories they raid, guard and outnumber. A fan reading: they follow whoever is strongest, which is why killing a warlord matters so much.

Dread Troops: Dread Warriors, Abominations and Gargoyles

The heavy end of Zargon's army. Dread Warriors are armoured elite soldiers; Abominations are brutish monsters; the gargoyle is a stone monster that hits and defends hard.

The Undead: Skeletons, Zombies and Mummies

Slow, mindless and relentless, and the natural followers of the Witch Lord in this guide's reading. Undead have no Mind Points, so spells that work on the mind are useless against them.

Villains of the Quest Packs

Each Avalon Hill pack adds its own threat. Details are on each pack's quest and lore pages.

Old Names and New

Older fan material uses the classic names. This is how they map onto the 2021 game.

flowchart TD A["Morcar<br/>(UK/EU 1989)"] --> Z["Zargon<br/>(NA 1990 and 2021)"] F["Fimir"] --> AB["Abomination"] CW["Chaos Warrior"] --> DW["Dread Warrior"] CS["Chaos Sorcerer /<br/>Chaos Warlock"] --> DS["Dread Sorcerer"] CP["Chaos spells"] --> DP["Dread spells"]

A Fan Reading: Why Evil Keeps Coming Back

This section is interpretation, not official lore. The books never explain why Zargon's forces always return; one satisfying answer for a campaign is that every defeat leaves something behind. A warlord falls and his son takes up his legacy (Grak, in Legacy of the Orc Warlord). A barrow is sealed but the lord inside is not truly gone (as the Witch Lord shows). A Zargon player can use that pattern to tie custom quests together: every victory plants the seed of the next quest.

Where Next